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This is a screenshot of the trip costing page. The setup should be largely familiar to regular AirlineSim players. The difference - as mentioned - lies in the fact that bookings aren’t a mere number in a table but actually correspond to a user actively having picked your offer over that of a competitor.
Maybe a word on the “allocated fuel” display in the info bar: Whenever a trip is “instanced”, the game tries to allocate the required amount of fuel from storage at the vehicles station. If required, it will try to do so again when the trip is about to start. If not enough fuel is available (the operator did not buy enough) the trip is postponed until storage is sufficient. This of course can cause severe delays and for multi-segment connections it could also mean that a later segment cannot be reached and a shipment “gets stuck”. So pick your service partners wisely ;-)
A little disclaimer concerning the screenshot: Don’t give too much attention to the numbers stated in it. When the picture was taken, no fuel price was available locally, the capital costs were based on a dummy value and the staff costs remain to be defined :-)