Addressing the final large feature today. It’s once again something that - to my knowledge - does not exist this way in any other business sim to this day. The feature is: Actual currencies!
In the beginning of the game there will be 6 to 7 countries, all featuring their own characteristics and their own currency. If you want to buy something in another country than your own you first need to acquire the respective amount of foreign exchange. As this is only possible if somebody else offers the amount in question, a currency exchange comes into place and actual exchange rates based on the economical situation of the countries involved.
The handling of currencies has been built into 2WP since day one. What’s missing is the actual trading and some helpers that ease the day-to-day work with currencies in-game. If I can finish this today, the last 2 to 4 days - depending on whether and to what extend I make the week-end part of the two weeks - will be spent brushing up everything and making sure there’s enough master data for a good round of heavy tycoon gaming!